While looking through the top games from E3, a more uneducated gamer may think that Dawnguard looked to be a good game that they would like to buy. But those of us that are more educated in the world of video gaming know that Dawnguard is not a game, but actually the DLC coming out for one of the most popular games of 2011, Skyrim.
According to Todd Howard, who is the executive game producer at Bethesda Game Studios (the makers of Skyrim) Dawnguard will hold around twenty hours of gameplay. This means it will be a huge add-on, which fans were more than ready for. Since the game has been out for almost seven months, fans have been not so patiently waiting for the DLC.
Dawnguard will follow one of two quest lines, whichever the player chooses to join. The first faction is the vampires, who are attempting to block out the sun with the help of an Elder Scroll. However, they do not go unopposed. The Dawnguard, the second faction and the origin of the DLC’s name, will be fighting against the vampires. Each faction comes with different benefits. Choosing the vampire quest line allows players to become a Vampire Lord. With this power, you gain a new skill tree which has many awesome upgrades. You can use a dodge move that allows you to turn into bats and fly a short distance away, use a force grab that drains the enemy’s health, and even conjure a gargoyle to fight with you. As a Vampire Lord, you no longer have to walk like a mere mortal, but you hover over the ground.
The Dawnguard faction comes with its own perks. These vampire hunters are based in a huge castle, suspected to be located somewhere in the Rift. Locating the Dawnguard base will start the new quest. Joining the Dawnguard gives you access to crossbows. These powerful ranged weapons do more damage than bows, but also take longer to reload. They will use the same skill tree as bows so all perks carry over. You also gain the ability to summon a powerful armored troll to fight alongside you. Joining the Dawnguard also can be a huge plus if you are a werewolf. Joining them adds an all new skill tree for Lycanthropy. This skill tree lets you expand on your werewolf powers to make you more powerful.
Going through either quest line will take you to a new realm of Oblivion, the Soul Cairn. The Soul Cairn is home to lost souls, where the player will have to battle through skeletons who roam the area along with a dragon that teaches a new shout, Soul Tear, which takes the health from the target and gives it to you. Players will also encounter a new horse with blue flames, and they will gain the ability to summon it even when not in the Soul Cairn (much to Shadowmere’s disliking). Players will also be able to make Dragonbane weapons from Dragon Bones and Scales (these weapons will be more powerful than Daedric weaponry).
Before the release, there were many rumors floating around about the Snow Elves due to some coding found in an update. Howard said: “There is a lot of stuff in the DLC.” This evasion of the question led many to believe that they will be in the DLC, but it is not confirmed.
Dawnguard is due out June 26 on the Xbox 360 and on a later date for the PS3 and PC. Those who signed up for the Xbox 360 beta version will find out if they will get their hands on it in the next few days.